The University of Maryland, College Park
Virtual Reality Club
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The Lab

Our lab has tons of cool gear, including Oculus Rifts, and the HTC vive. Find us on the fourth floor of A.V Williams!


Our lab hours change every day, so for now you can find out if we’re open on our Facebook page. A lab hours module will be coming to this site soon!


Find us at Room 4176 of the A.V Williams Building at the University of Maryland, College Park. Here are the directions on Google Maps.

Virtual Tour

Check out a 360 holo-view of our lab! This was taken with the Ricoh 360° camera, which is available for use at the lab.


Here are our courses for the Spring 2017 semester!

Unity for Beginners

Game Programming

Creating Textures for VR

Art & Design (TBA)

About Us

The University of Maryland’s Virtual Reality Club was founded in 2014, and has since grown to an organization with over 500+ student members. We have VR resources including Oculus Rifts and the HTC Vive, available to all members in the lab. We host VR development classes, as well as smaller workshops where you can learn about VR in our newly launched small-group mentorship program. We cover topics in our classes like learning to use Unity and Unreal, as well as creating art optimized for VR. Our ultimate mission is to work with the community to develop a great VR culture for students, research, and startups at the University of Maryland.

  • Student Milestone

    Over 25% of all undergraduate computer science students at UMD are members of the VR club. Although we've only been around a year, we are now the third largest computer science club here!

  • Sponsored Equipment

    We would like to thank Oculus and Lockheed Martin for their generous donations to the VR club! Without our sponsors, we would not be able to develop with the incredibly array of VR equipment we have.

  • Review of 2016

    In 2016, we hosted a panel with prominent VR specialists in the Greater Washington area. We also became SGA recognized and upgraded our equipment to include multiple Oculus Rifts, Dell Optiplexes, an HTC vive, touch controllers and monitors.

  • Technica

    In 2016, for the second year in a row, our members helped mentor Technica, the University of Maryland's first all-women hackathon.

  • Iribe Center Groundbreaking

    Several members created group projects over the course of the year. A notable one was a groundbreaking virtual reality demo that a large portion of faculty and students at UMD went to see. Some of the notable people who tried the demo were President Wallace Loh, Governor Larry Hogan, and Brendan Iribe. Here is a link to the video

  • Plans for 2017

    Our main goals for 2017 include: massively improving the quantity and quality of our course offerings, seeking additional funding for the lab and semesterly events, beginning to host an annual VR-themed hackathon, expanding our member pool, and continuing to collaborate with other UMD organizations (e.g Bitcamp, AR club).

  • Mentorship Program

    The VR mentorship program will begin in February after our general body meeting. Groups of VR club members with varying levels of VR experience will be assigned a VR mentor and will undergo a semester-long project (including VR club workshops and classes), culminating in a feature exhibit at Bitcamp for the top team).

  • RealityHacks Hackathon

    This Spring, the VR club and the AR club held RealityHacks, the University of Maryland's first joint VR/AR hackathon-- sponsored by Oculus, Unity, Unreal, and Microsoft. Prizes ranged from four Oculus Rifts to Microsoft Bands.Here is a link to the submissions.

Our team

Harrison Linowes


Eashaan Kumar

Vice President

Kevin Chen

Director of Technology and Design

Richard Vook


Darpan Shah

Outreach Treasurer

Raghav Gupta


Abhinav Bahl

Resource Manager

Mike Bartner

Social Media Director

Amitabh Varshney


Contact us

Get in touch with us at!